![]() There’s barely any puzzles in the game and the ones that are present are extremely easy 1, and so the focus shifts onto the game’s combat. This Might and Magic reboot is shooting for the same goal, albeit with a different approach: where Grimrock focused on puzzles and exploration in a single massive dungeon, Might and Magic prefers to do pseudo open-world gameplay in an outside environment populated with monsters and dungeons. Legend of Grimrock came out a couple of years ago and did the first-person tile-based dungeon-crawler thing (gosh, that’s a lot of hyphens) very well, successfully proving that this unashamedly old-school concept could work when resuscitated and being given a fresh coat of paint. That I ended up not liking it surprised me as much as anyone else. Potentially controversial opinion time: I don’t like Might and Magic:Legacy very much.
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